Gaming
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Is Socializing Emerging From Online Gaming!
by: Jonathan White
As technology evolved, the online games also went forward for the
better. Single player games progressively gave company to two-player
games, followed by multi-player games, rendering the environs with
the element of virtual competition and fertile with potential of
socializing.
Sites that offer free online games generally require the prospects
to sign up with their own username, password and general details.
This sign up practice allows the users to camouflage their true
identity. It has been observed that players tend to submit false
information about their gender to explore relationships or to be
treated in a better manner in the virtual world.
Dedicated observations of the websites catering online games with
over hundreds of thousands of subscribers reveal a striking pattern
amongst signups. It has been rumored that male gamers generally sign
up as female gamers so as to be treated in a better manner and hence
escape competition from fellow male members.
The virtual world of online games has been found extensively
male-dominated. Aggressive male players are suspected to behave
better or differently in case they know that the competitor is a
female. It is believed that the male contenders are lenient with the
female gamers, rendering them a little laid back and less aggressive
while playing. Thus the female disguise helps in brightening the
chances of a win, or to put it in different words… escape
competition. It is also rumored that female disguise in the virtual
world secures the male gamer a better treatment.
Another striking feature that has been observed amongst the online
gamers include social developments. It has been gathered that
multi-player games can be very social. For example, in the shooter
genre, players have been seen bonding with each other through clans
or groups they form to fight another group. They fight as a group
against another group! They socialize beyond the game and bond with
each other as friends/mentors/well-wishers. They extend moral
support to each other during hardships and even find each other
jobs!
Another example of how online game communities evolve social
environments is WW2 flight simulation called “Air Warrior”. The
players of this game have been found ardent social groups who even
hold periodical get-together!
Besides, massive multi-player role-playing games have also found to
be famous for the strength of their communities. In simpler terms,
sometimes gamers assume the gender of the fellow player with his/
her username, while actually it could be a mere false play in order
to explore a different experience. As a result, the players find
themselves interested in their fellow players socially speaking and
interact with each other in a friendlier manner. This sort of
enriches the fun element in the online game involving many players.
On the other hand, when it comes to single player games, socializing
depends upon the nature of the game, which may require special
skills or understanding, for example, a game of chess.
To conclude, the Internet is proving to be a connecting point on a
global scale, surpassing all individual differences related to
caste, creed, religion and region. Websites catering flash or
shockwave based online games to its thousands of subscribers, free
of cost, are actually contributing to the cause of social harmony
and wider social networks that defy boundaries of geography,
economy, culture, degrees of education and family traditions.
Communities are playing fields for social interaction. When gamers
send messages to other gamers, they are free to exchange email
addresses and meet beyond the game community. Communities have
become an extension, a new medium of human touch.
About The Author
Jonathan White, owner of SimplySearch4it -
http://games.simplysearch4it.com , http://www.simplysearch4it.com.